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 3D Studio MAX® 9

 
 
 

 

 

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Chapter 1 : Author Mentoring


  • Lesson 1.1 : Audience for this Course
  • Lesson 1.2 : Employment opportunities & Job Role
  • Lesson 1.3 : Prerequisite Knowledge & Skill
Chapter 2 : Fundamentals of 3Ds Max9

  • Lesson 2.1 : History / Origin of 3Ds Max9
  • Lesson 2.2 : What is 3Ds Max9
  • Lesson 2.3 : Why you learn 3Ds max9
  • Lesson 2.4 : 2D vs. 3D
  • Lesson 2.5 : Course Objectives
  • Lesson 2.6 : Checklist for Installation
Chapter 3 : 3Ds Max Overview

  • Lesson 3.1 : Introduction to 3Ds Max 9
  • Lesson 3.2 : Opening 3ds Max 9 program first time
  • Lesson 3.3 : Creating, Opening & Saving Files I
  • Lesson 3.4 : Creating, Opening & Saving Files II
Chapter 4 : 3Ds Max9 Interface I: Command Panel Overview

  • Lesson 4.1 : Introduction
  • Lesson 4.2 : Create Panels
  • Lesson 4.3 : Modify Panels
  • Lesson 4.4 : Hierarchy Panels
  • Lesson 4.5 : Motion Panels
  • Lesson 4.6 : Display Panels
  • Lesson 4.7 : Utility Panels
  • Lesson 4.8 : Viewports  
  • Lesson 4.9 : Viewport Right Click Menu I
  • Lesson 4.10 : Viewport Right Click Menu II
  • Lesson 4.11 : Viewport Controls I - 'Zoom' and 'Zoom All'
  • Lesson 4.12 : Viewport Controls II -'Zoom Extent' and 'Zoom Extent Selected'
  • Lesson 4.13 : Viewport Controls III -'FOV', 'Zoom Region Tool', 'Pan Tool' and 'Walk Through Tool'
  • Lesson 4.14 : Viewport Controls IV - 'Arc Rotate', 'Arc Rotate Selected' and 'Arc Rotate Sub object'

Chapter 5 : 3Ds Max9 Interface II: Main Tool Bar Overview

  • Lesson 5.1 : Introduction - Main Tool Bar
  • Lesson 5.2 : Undo, Redo, Linking, and Space Warps I
  • Lesson 5.3 : Undo, Redo, Linking and Space Warps II 
  • Lesson 5.4 : Selection Filters
  • Lesson 5.5 : Selection Modes
  • Lesson 5.6 : ‘Select & Move’, ‘Select & Rotate’ and ‘Select & Scale’
  • Lesson 5.7 : Snap Toggles  
  • Lesson 5.8 : ‘Edit Named Selection Sets’ and ‘Named Selection Sets’
  • Lesson 5.9 : Mirror and Align
  • Lesson 5.10 : ‘Layers Manager’  
  • Lesson 5.11 : ‘Schematic View(Open)’


Chapter 6 : Creating Objects I: Geometry

  • Lesson 6.1 : Introduction Geometry
  • Lesson 6.2 : SPO I: Sphere, Geosphere, Teapot, Plane
  • Lesson 6.3 : SPO II: Box, Cylinder, Torus, Pyramid
  • Lesson 6.4 : SPO III: Cone, Tube
  • Lesson 6.5 : Extended Primitives Objects (EPO)
  • Lesson 6.6 : Compound Object I
  • Lesson 6.7 : Compound Object II - Boolean
  • Lesson 6.8 : Compound Object II - Terraini
  • Lesson 6.9 : Compound Object II - Loft
  • Lesson 6.10 : Patch Grid Objects
  • Lesson 6.11 : Doors Objects
  • Lesson 6.12 : Windows Objects
  • Lesson 6.13 : AEC(architectural, engineering, and construction) Extended Objects I - Foliage 
  • Lesson 6.14 : AEC(architectural, engineering, and construction) Extended Objects I - Railing
  • Lesson 6.15 : AEC(architectural, engineering, and construction) Extended Objects I - Wall
  • Lesson 6.16 : Stairs Objects I
  • Lesson 6.17 : Stairs Objects II 
Chapter 7 : Creating Objects II: Shapes

  • Lesson 7.1 : Introduction to Shapes
  • Lesson 7.2 : Spline Objects I - Line Object 
  • Lesson 7.3 : Spline Objects I - Rectangle, Circle, Ellipse & Arc 
  • Lesson 7.4 : Spline Objects II - Donut
  • Lesson 7.5 : Spline Objects II - NGon
  • Lesson 7.6 : Spline Objects II - Star
  • Lesson 7.7 : Spline Objects II - Text
  • Lesson 7.8 : Spline Objects II - Helix
Chapter 8 : Modifiers I: Object Modifiers

  • Lesson 8.1 : Introduction to Object Modifiers
  • Lesson 8.2 : Overview to the Modifier Stack I 
  • Lesson 8.3 : Overview to the Modifier Stack II
  • Lesson 8.4 : Understanding Editables Mesh and Editable Polygons
  • Lesson 8.5 : Basic Modifiers I
  • Lesson 8.6 : Basic Modifiers II

Chapter 9 : Lights in 3Ds Max9 I: Standard Lights

  • Lesson 9.1 : Introduction: About Lights & Shadows
  • Lesson 9.2 : Standard Lights I - Spot Light
  • Lesson 9.3 : Standard Lights II - Direct Lights
  • Lesson 9.4 : Standard Lights III - Omni & Sky Lights
  • Lesson 9.5 : Manipulating Standard Lights, Basics Part I 
  • Lesson 9.6 : Manipulating Standard Lights, Basics Part II
  • Lesson 9.7 : Manipulating Standard Lights, Basics Part III
  • Lesson 9.8 : Manipulating Skylights
Chapter 10 : Basics of Camera in 3Ds Max9

  • Lesson 10.1 : Introduction to Cameras
  • Lesson 10.2 : Types of Cameras
  • Lesson 10.3 : Basic Camera Parameters
Chapter 11 : Animation Tools Overview

  • Lesson 11.1 : Introduction to Animation
  • Lesson 11.2 : Basic Animation Time Controls
  • Lesson 11.3 : Basic Animation Key Controls
  • Lesson 11.4 : Animation Using Key Frames

Chapter 12 : Rendering & Special Effects

  • Lesson 12.1 : Introduction to Rendering
  • Lesson 12.2 : Rendering Scene Options
     

 
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