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 Autodesk® Maya® 2009

 
 
 

 

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Chapter 1: Author Mentoring

  • Lesson 1.1: Audience for this course
  • Lesson 1.2: Employment Opportunities & Job Roles
  • Lesson 1.3: Pre-requisite Knowledge and Skills

Chapter 2: Fundamentals of Maya

  • Lesson 2.1: History of Maya
  • Lesson 2.2: What is Maya?
  • Lesson 2.3: Why you Learn Maya?
  • Lesson 2.4: Course Objective
  • Lesson 2.5: Checklist for Installation

Chapter 3: Elements of Maya

  • Lesson 3.1: Modelling in Maya
  • Lesson 3.2: Texturing in Maya
  • Lesson 3.3: Lighting in Maya
  • Lesson 3.4: Animation in Maya

Chapter 4: Introduction to Maya

  • Lesson 4.1: How to Open Maya 2009?
  • Lesson 4.2: Where to Save a File?
  • Lesson 4.3: How to Create Project?
  • Lesson 4.4: Saving Scene in Project

Chapter 5: Understanding Maya Interface

  • Lesson 5.1: Maya’s Interface
  • Lesson 5.2: Interface Elements and Tear off Menus
  • Lesson 5.3: User Interface Elements - Status Line
  • Lesson 5.4: User Interface Elements - The Shelf
  • Lesson 5.5: Customizing Shelf
  • Lesson 5.6: Remaining Interface Elements
  • Lesson 5.7: 3-D Co-Ordinates
  • Lesson 5.8: Using the Three Point Mouse
  • Lesson 5.9: View Port Navigation
  • Lesson 5.10: View Cube
  • Lesson 5.11: Customizing Workspace

Chapter 6: Working with Maya Objects

  • Lesson 6.1: An Overview of Maya Objects
  • Lesson 6.2 : Creating Primitives
  • Lesson 6.3 : Viewing Objects
  • Lesson 6.4 : Translating objects
  • Lesson 6.5 : Transforming Objects - Rotate and Scale
  • Lesson 6.6 : Channel Box
  • Lesson 6.7 : Modifying Objects with Channel Box
  • Lesson 6.8 : Organizing Objects with Layers
  • Lesson 6.9 : Manipulating Objects through Layer Editor
  • Lesson 6.10 : Attribute Editor
  • Lesson 6.11 : Creating Objects with History
  • Lesson 6.12 : Manipulating Pivots

Chapter 7 : Working with Groups and Hierarchies

  • Lesson 7.1 : Duplicating Objects
  • Lesson 7.2 : Transforming Duplicates
  • Lesson 7.3 : Grouping Objects
  • Lesson 7.4 : Parenting Objects
  • Lesson 7.5 : Naming and Renaming Objects
  • Lesson 7.6 : Hypergraph: Hierarchy and Connections
  • Lesson 7.7 : Hot Box Controls
  • Lesson 7.8 : Marking Menus

Chapter 8 : All about Polygons

  • Lesson 8.1 : Creating Polygon Primitives
  • Lesson 8.2 : Working with Poly Components
  • Lesson 8.3 : Create Polygon tool, Combine, Separate and Booleans
  • Lesson 8.4 : Mirroring Geometries
  • Lesson 8.5 : Working with Polygonal Edges
  • Lesson 8.6 : Adding Divisions to Faces
  • Lesson 8.7 : Working with Polygonal Faces
  • Lesson 8.8 : Attaching and Detaching Poly Components
  • Lesson 8.9 : Filling and Beveling Polygons

Chapter 9 : Intro to Curves

  • Lesson 9.1 : An Overview of NURBS
  • Lesson 9.2 : Creating Curves with Degrees
  • Lesson 9.3 : Seams and Spans
  • Lesson 9.4 : Forms of Curves
  • Lesson 9.5 : Working with Curves
  • Lesson 9.6 : Align, Attach Curves
  • Lesson 9.7 : Cut, Cluster Curves

Chapter 10 : Working with Surfaces

  • Lesson 10.1 : Profile and Path curves
  • Lesson 10.2 : Revolving Surfaces
  • Lesson 10.3 : Filling Boundary Curves with Surfaces
  • Lesson 10.4 : Bevel and Bevel Plus
  • Lesson 10.5 : All about NURBS Surfaces
  • Lesson 10.6 : NURBS Object Parameterization
  • Lesson 10.7 : Manipulating NURBS Objects
  • Lesson 10.8 : Filling Surfaces
  • Lesson 10.9 : Trimming Surfaces

Chapter 11 : Texturing

  • Lesson 11.1 : An Overview of Shaders
  • Lesson 11.2 : The Hypershade Editor Window
  • Lesson 11.3 : Working with the Hypershade Editor Window
  • Lesson 11.4 : Working with the Shaders
  • Lesson 11.5 : Common Material Attributes of the Shaders
  • Lesson 11.6 : Unique Properties of Anisotropic, Lambert Shaders
  • Lesson 11.7 : Unique properties of Blinn, Phong, Phong-E
  • Lesson 11.8 : Coloring Objects with 2-D Textures
  • Lesson 11.9 : Working with 2-D Texture Nodes
  • Lesson 11.10 : Bump Mapping
  • Lesson 11.11 : Coloring Objects with 3-D Textures
  • Lesson 11.12 : Projecting 3-D Textures over Objects
  • Lesson 11.13 : Mapping Textures with U.V Texture Editor

Chapter 12 : Lighting

  • Lesson 12.1 : Introduction to Lights
  • Lesson 12.2 : Behaviour of Lights
  • Lesson 12.3 : Common Properties of Lights
  • 12.4 : Unique Properties of Point and Ambience Lights
  • Lesson 12.5 : Unique Properties of Directional and Area Light
  • Lesson 12.6 : Working with the Volume Light
  • Lesson 12.7 : Working with the Spot Light
  • Lesson 12.8 : Amazing Spot Light
  • Lesson 12.9 : Working with the Areas of Spotlight
  • Lesson 12.10 : Working with Shadows
  • Lesson 12.11 : Optical FX
  • Lesson 12.12 : Creating Fogs with Light
  • Lesson 12.13 : Light Image
  • Lesson 12.14: Light Linking/Light Breaking

Chapter 13: Animation

  • Lesson 13.1: Time Line essentials and Range Slider
  • Lesson 13.2: Setting Keys
  • Lesson 13.3: Playback Controls
  • Lesson 13.4: Working with Animation Preferences
  • Lesson 13.5: Editing Keys in Time Line
  • Lesson 13.6: Introduction to Graph Editor
  • Lesson 13.7: Working with F-Curves and its Tangents
  • Lesson 13.8: Looping Animations
  • Lesson 13.9: Ghosting and Creating Motion Trail
  • Lesson 13.10: Creating Character Sets for Non-Linear Animation
  • Lesson 13.11: Working with Animation Clips
  • Lesson 13.12: Timing with Dope Sheet
  • Lesson 13.13: Play Blasting Animations

Chapter 14: Rendering

  • Lesson 14.1: Changing Renderers in Maya
  • Lesson 14.2: An Overview of Raytrace
  • Lesson 14.3: Mental Ray Rendering
  • Lesson 14.4: Rendering with Global Illumination
  • Lesson 14.5: Moving with Cameras
  • Lesson 14.6: Cameras and its Attributes
  • Lesson 14.7: Depth of Field
  • Lesson 14.8: Motion Blur
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