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Chapter 1: Author Mentoring
- Lesson 1.1: Audience for this course
- Lesson 1.2: Employment Opportunities & Job Roles
- Lesson 1.3: Pre-requisite Knowledge and Skills
Chapter 2: Fundamentals of Maya
- Lesson 2.1: History of Maya
- Lesson 2.2: What is Maya?
- Lesson 2.3: Why you Learn Maya?
- Lesson 2.4: Course Objective
- Lesson 2.5: Checklist for Installation
Chapter 3: Elements of Maya
- Lesson 3.1: Modelling in Maya
- Lesson 3.2: Texturing in Maya
- Lesson 3.3: Lighting in Maya
- Lesson 3.4: Animation in Maya
Chapter 4: Introduction to Maya
- Lesson 4.1: How to Open Maya 2009?
- Lesson 4.2: Where to Save a File?
- Lesson 4.3: How to Create Project?
- Lesson 4.4: Saving Scene in Project
Chapter 5: Understanding Maya Interface
- Lesson 5.1: Maya’s Interface
- Lesson 5.2: Interface Elements and Tear off Menus
- Lesson 5.3: User Interface Elements - Status Line
- Lesson 5.4: User Interface Elements - The Shelf
- Lesson 5.5: Customizing Shelf
- Lesson 5.6: Remaining Interface Elements
- Lesson 5.7: 3-D Co-Ordinates
- Lesson 5.8: Using the Three Point Mouse
- Lesson 5.9: View Port Navigation
- Lesson 5.10: View Cube
- Lesson 5.11: Customizing Workspace
Chapter 6: Working with Maya Objects
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Lesson 6.1: An Overview of Maya Objects
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Lesson 6.2 : Creating Primitives
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Lesson 6.3 : Viewing Objects
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Lesson 6.4 : Translating objects
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Lesson 6.5 : Transforming Objects - Rotate and Scale
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Lesson 6.6 : Channel Box
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Lesson 6.7 : Modifying Objects with Channel Box
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Lesson 6.8 : Organizing Objects with Layers
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Lesson 6.9 : Manipulating Objects through Layer Editor
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Lesson 6.10 : Attribute Editor
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Lesson 6.11 : Creating Objects with History
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Lesson 6.12 : Manipulating Pivots
Chapter 7 : Working with Groups and Hierarchies
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Lesson 7.1 : Duplicating Objects
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Lesson 7.2 : Transforming Duplicates
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Lesson 7.3 : Grouping Objects
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Lesson 7.4 : Parenting Objects
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Lesson 7.5 : Naming and Renaming Objects
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Lesson 7.6 : Hypergraph: Hierarchy and Connections
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Lesson 7.7 : Hot Box Controls
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Lesson 7.8 : Marking Menus
Chapter 8 : All about Polygons
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Lesson 8.1 : Creating Polygon Primitives
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Lesson 8.2 : Working with Poly Components
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Lesson 8.3 : Create Polygon tool, Combine, Separate and Booleans
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Lesson 8.4 : Mirroring Geometries
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Lesson 8.5 : Working with Polygonal Edges
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Lesson 8.6 : Adding Divisions to Faces
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Lesson 8.7 : Working with Polygonal Faces
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Lesson 8.8 : Attaching and Detaching Poly Components
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Lesson 8.9 : Filling and Beveling Polygons
Chapter 9 : Intro to Curves
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Lesson 9.1 : An Overview of NURBS
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Lesson 9.2 : Creating Curves with Degrees
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Lesson 9.3 : Seams and Spans
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Lesson 9.4 : Forms of Curves
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Lesson 9.5 : Working with Curves
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Lesson 9.6 : Align, Attach Curves
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Lesson 9.7 : Cut, Cluster Curves
Chapter 10 : Working with Surfaces
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Lesson 10.1 : Profile and Path curves
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Lesson 10.2 : Revolving Surfaces
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Lesson 10.3 : Filling Boundary Curves with Surfaces
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Lesson 10.4 : Bevel and Bevel Plus
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Lesson 10.5 : All about NURBS Surfaces
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Lesson 10.6 : NURBS Object Parameterization
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Lesson 10.7 : Manipulating NURBS Objects
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Lesson 10.8 : Filling Surfaces
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Lesson 10.9 : Trimming Surfaces
Chapter 11 : Texturing
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Lesson 11.1 : An Overview of Shaders
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Lesson 11.2 : The Hypershade Editor Window
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Lesson 11.3 : Working with the Hypershade Editor Window
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Lesson 11.4 : Working with the Shaders
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Lesson 11.5 : Common Material Attributes of the Shaders
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Lesson 11.6 : Unique Properties of Anisotropic, Lambert Shaders
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Lesson 11.7 : Unique properties of Blinn, Phong, Phong-E
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Lesson 11.8 : Coloring Objects with 2-D Textures
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Lesson 11.9 : Working with 2-D Texture Nodes
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Lesson 11.10 : Bump Mapping
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Lesson 11.11 : Coloring Objects with 3-D Textures
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Lesson 11.12 : Projecting 3-D Textures over Objects
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Lesson 11.13 : Mapping Textures with U.V Texture Editor
Chapter 12 : Lighting
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Lesson 12.1 : Introduction to Lights
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Lesson 12.2 : Behaviour of Lights
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Lesson 12.3 : Common Properties of Lights
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12.4 : Unique Properties of Point and Ambience Lights
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Lesson 12.5 : Unique Properties of Directional and Area Light
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Lesson 12.6 : Working with the Volume Light
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Lesson 12.7 : Working with the Spot Light
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Lesson 12.8 : Amazing Spot Light
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Lesson 12.9 : Working with the Areas of Spotlight
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Lesson 12.10 : Working with Shadows
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Lesson 12.11 : Optical FX
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Lesson 12.12 : Creating Fogs with Light
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Lesson 12.13 : Light Image
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Lesson 12.14: Light Linking/Light Breaking
Chapter 13: Animation
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Lesson 13.1: Time Line essentials and Range Slider
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Lesson 13.2: Setting Keys
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Lesson 13.3: Playback Controls
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Lesson 13.4: Working with Animation Preferences
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Lesson 13.5: Editing Keys in Time Line
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Lesson 13.6: Introduction to Graph Editor
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Lesson 13.7: Working with F-Curves and its Tangents
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Lesson 13.8: Looping Animations
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Lesson 13.9: Ghosting and Creating Motion Trail
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Lesson 13.10: Creating Character Sets for Non-Linear Animation
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Lesson 13.11: Working with Animation Clips
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Lesson 13.12: Timing with Dope Sheet
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Lesson 13.13: Play Blasting Animations
Chapter 14: Rendering
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Lesson 14.1: Changing Renderers in Maya
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Lesson 14.2: An Overview of Raytrace
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Lesson 14.3: Mental Ray Rendering
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Lesson 14.4: Rendering with Global Illumination
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Lesson 14.5: Moving with Cameras
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Lesson 14.6: Cameras and its Attributes
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Lesson 14.7: Depth of Field
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Lesson 14.8: Motion Blur
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