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  • Search Result

    Maya 2009

    120 Lessons      07:49:03 hrs

    Autodesk® Maya 2009 commonly termed as Maya is high end 3-D revolutionary software that stands alone among the other 3-D software packages with its breath taking capabilities. Maya owes high priority among top production companies, gaming industries and with much more media assets from the time it’s been released. With cutting edge 3-D tools for modeling, texturing, rigging & animation and visual effects. It brings in the realistic and unmatched digital imagery to the creators.

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    Lesson Plans

    Duration

    Status

    ABL

    Notes

    Excersice


    Collapse all Expand all

    • +

      Author Mentoring


       

      Audience for this course

      02:48

       

      N/A

       

      N/A


       

      Employment Opportunities & Job Roles

      03:37

       

      N/A

       

      N/A


       

      Pre-requisite Knowledge and Skills

      00:59

       

      N/A

       

      N/A


    • +

      Fundamentals of Maya


       

      History of Maya

      01:38

       

      N/A

       

      N/A


       

      What is Maya?

      01:17

       

      N/A

       

      N/A


       

      Why you Learn Maya?

      02:39

       

      N/A

       

      N/A


       

      Course Objective

      01:23

       

      N/A

       

      N/A


       

      Checklist for Installation

      02:02

       

      N/A

       

      N/A


    • +

      Elements of Maya


       

      Modelling in Maya

      02:33

       

      N/A

       

      N/A


       

      Texturing in Maya

      02:22

       

      N/A

       

      N/A


       

      Lighting in Maya

      02:04

       

      N/A

       

      N/A


       

      Animation in Maya

      02:04

       

      N/A

       

      N/A


    • +

      Introduction to Maya


       

      How to Open Maya 2009?

      03:05

       

      N/A

       

      N/A


       

      Where to Save a File?

      02:34

       

      N/A

       

      N/A


       

      How to Create Project?

      02:58

       

      N/A

       

      N/A


       

      Saving Scene in Project

      03:05

       

      N/A

       

      N/A


    • +

      Understanding Maya Interface


       

      Maya’s Interface

      02:40

       

      N/A

       

      N/A


       

      Interface Elements and Tear off Menus

      03:20

       

      N/A

       

      N/A


       

      User Interface Elements - Status Line

      03:03

       

      N/A

       

      N/A


       

      User Interface Elements - The Shelf

      03:44

       

      N/A

       

      N/A


       

      Customizing Shelf

      03:50

       

      N/A

       

      N/A


       

      Remaining Interface Elements

      03:39

       

      N/A

       

      N/A


       

      3-D Co-Ordinates

      03:10

       

      N/A

       

      N/A


       

      Using the Three Point Mouse

      02:42

       

      N/A

       

      N/A


       

      View Port Navigation

      03:26

       

      N/A

       

      N/A


       

      View Cube

      03:18

       

      N/A

       

      N/A


       

      Customizing Workspace

      03:13

       

      N/A

       

      N/A


    • +

      Working with Maya Objects


       

      An Overview of Maya Objects

      03:09

       

      N/A

       

      N/A


       

      Creating Primitives

      04:10

       

      N/A

       

      N/A


       

      Viewing Objects

      03:30

       

      N/A

       

      N/A


       

      Translating objects

      04:45

       

      N/A

       

      N/A


       

      Transforming Objects - Rotate and Scale

      03:39

       

      N/A

       

      N/A


       

      Channel Box

      03:54

       

      N/A

       

      N/A


       

      Modifying Objects with Channel Box

      02:45

       

      N/A

       

      N/A


       

      Organizing Objects with Layers

      03:46

       

      N/A

       

      N/A


       

      Manipulating Objects through Layer Editor

      02:58

       

      N/A

       

      N/A


       

      Attribute Editor

      05:15

       

      N/A

       

      N/A


       

      Creating Objects with History

      04:30

       

      N/A

       

      N/A


       

      Manipulating Pivots

      05:08

       

      N/A

       

      N/A


    • +

      Working with Groups and Hierarchies


       

      Duplicating Objects

      03:47

       

      N/A

       

      N/A


       

      Transforming Duplicates

      02:48

       

      N/A

       

      N/A


       

      Grouping Objects

      04:45

       

      N/A

       

      N/A


       

      Parenting Objects

      02:55

       

      N/A

       

      N/A


       

      Naming and Renaming Objects

      04:25

       

      N/A

       

      N/A


       

      Hypergraph: Hierarchy and Connections

      05:17

       

      N/A

       

      N/A


       

      Hot Box Controls

      03:31

       

      N/A

       

      N/A


       

      Marking Menus

      02:43

       

      N/A

       

      N/A


    • +

      All about Polygons


       

      Creating Polygon Primitives

      04:07

       

      N/A

       

      N/A


       

      Working with Poly Components

      04:49

       

      N/A

       

      N/A


       

      Create Polygon tool, Combine, Separate and Booleans

      06:44

       

      N/A

       

      N/A


       

      Mirroring Geometries

      04:52

       

      N/A

       

      N/A


       

      Working with Polygonal Edges

      06:31

       

      N/A

       

      N/A


       

      Adding Divisions to Faces

      04:34

       

      N/A

       

      N/A


       

      Working with Polygonal Faces

      04:46

       

      N/A

       

      N/A


       

      Attaching and Detaching Poly Components

      02:58

       

      N/A

       

      N/A


       

      Filling and Beveling Polygons

      03:49

       

      N/A

       

      N/A


    • +

      Intro to Curves


       

      An Overview of NURBS

      03:24

       

      N/A

       

      N/A


       

      Creating Curves with Degrees

      04:10

       

      N/A

       

      N/A


       

      Seams and Spans

      03:46

       

      N/A

       

      N/A


       

      Forms of Curves

      03:07

       

      N/A

       

      N/A


       

      Working with Curves

      05:37

       

      N/A

       

      N/A


       

      Align, Attach Curves

      04:06

       

      N/A

       

      N/A


       

      Cut, Cluster Curves

      03:48

       

      N/A

       

      N/A


    • +

      Working with Surfaces


       

      Profile and Path curves

      04:07

       

      N/A

       

      N/A


       

      Revolving Surfaces

      03:59

       

      N/A

       

      N/A


       

      Filling Boundary Curves with Surfaces

      03:28

       

      N/A

       

      N/A


       

      Bevel and Bevel Plus

      04:15

       

      N/A

       

      N/A


       

      All about NURBS Surfaces

      03:25

       

      N/A

       

      N/A


       

      NURBS Object Parameterization

      03:51

       

      N/A

       

      N/A


       

      Manipulating NURBS Objects

      05:00

       

      N/A

       

      N/A


       

      Filling Surfaces

      05:04

       

      N/A

       

      N/A


       

      Trimming Surfaces

      04:37

       

      N/A

       

      N/A


    • +

      Texturing


       

      An Overview of Shaders

      05:34

       

      N/A

       

      N/A


       

      The Hypershade Editor Window

      04:04

       

      N/A

       

      N/A


       

      Working with the Hypershade Editor Window

      04:26

       

      N/A

       

      N/A


       

      Working with the Shaders

      03:18

       

      N/A

       

      N/A


       

      Common Material Attributes of the Shaders

      03:26

       

      N/A

       

      N/A


       

      Unique Properties of Anisotropic, Lambert Shaders

      03:44

       

      N/A

       

      N/A


       

      Unique properties of Blinn, Phong, Phong-E

      04:35

       

      N/A

       

      N/A


       

      Coloring Objects with 2-D Textures

      04:08

       

      N/A

       

      N/A


       

      Working with 2-D Texture Nodes

      03:43

       

      N/A

       

      N/A


       

      Bump Mapping

      04:10

       

      N/A

       

      N/A


       

      Coloring Objects with 3-D Textures

      05:31

       

      N/A

       

      N/A


       

      Projecting 3-D Textures over Objects

      04:04

       

      N/A

       

      N/A


       

      Mapping Textures with U.V Texture Editor

      04:47

       

      N/A

       

      N/A


    • +

      Lighting


       

      Introduction to Lights

      03:47

       

      N/A

       

      N/A


       

      Behaviour of Lights

      03:13

       

      N/A

       

      N/A


       

      Common Properties of Lights

      05:38

       

      N/A

       

      N/A


       

      Unique Properties of Point and Ambience Lights

      03:56

       

      N/A

       

      N/A


       

      Unique Properties of Directional and Area Light

      04:04

       

      N/A

       

      N/A


       

      Working with the Volume Light

      04:46

       

      N/A

       

      N/A


       

      Working with the Spot Light

      03:50

       

      N/A

       

      N/A


       

      Amazing Spot Light

      04:36

       

      N/A

       

      N/A


       

      Working with the Areas of Spotlight

      05:00

       

      N/A

       

      N/A


       

      Working with Shadows

      04:41

       

      N/A

       

      N/A


       

      Optical FX

      05:44

       

      N/A

       

      N/A


       

      Creating Fogs with Light

      04:20

       

      N/A

       

      N/A


       

      Light Image

      03:36

       

      N/A

       

      N/A


       

      Light Linking/Light Breaking

      03:42

       

      N/A

       

      N/A


    • +

      Animation


       

      Time Line essentials and Range Slider

      03:34

       

      N/A

       

      N/A


       

      Setting Keys

      05:23

       

      N/A

       

      N/A


       

      Playback Controls

      04:15

       

      N/A

       

      N/A


       

      Working with Animation Preferences

      03:12

       

      N/A

       

      N/A


       

      Editing Keys in Time Line

      04:40

       

      N/A

       

      N/A


       

      Introduction to Graph Editor

      04:42

       

      N/A

       

      N/A


       

      Working with F-Curves and its Tangents

      04:49

       

      N/A

       

      N/A


       

      Looping Animations

      03:57

       

      N/A

       

      N/A


       

      Ghosting and Creating Motion Trail

      05:03

       

      N/A

       

      N/A


       

      Creating Character Sets for Non-Linear Animation

      04:46

       

      N/A

       

      N/A


       

      Working with Animation Clips

      05:20

       

      N/A

       

      N/A


       

      Timing with Dope Sheet

      03:45

       

      N/A

       

      N/A


       

      Play Blasting Animations

      03:59

       

      N/A

       

      N/A


    • +

      Rendering


       

      Changing Renderers in Maya

      05:16

       

      N/A

       

      N/A


       

      An Overview of Raytrace

      03:55

       

      N/A

       

      N/A


       

      Mental Ray Rendering

      04:22

       

      N/A

       

      N/A


       

      Rendering with Global Illumination

      03:55

       

      N/A

       

      N/A


       

      Moving with Cameras

      03:54

       

      N/A

       

      N/A


       

      Cameras and its Attributes

      04:47

       

      N/A

       

      N/A


       

      Depth of Field

      03:31

       

      N/A

       

      N/A


       

      Motion Blur

      05:48

       

      N/A

       

      N/A


    Self Assessment

    Attempts

    Status

    Introduction to Maya

    0

     


    Understanding Maya Interface

    0

     


    Working with Maya Objects

    0

     


    Working with Groups and Hierarchies

    0

     


    All about Polygons

    0

     


    An Intro to Curves

    0

     


    Working with Surfaces

    0

     


    Texturing

    0

     


    Lighting

    0

     


    Animation

    0

     


    Rendering

    0

     


    Lesson Plans

    Tips and Tricks

    Glossary

    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    Active view
    The currently selected view.

    Align curves
    Aligns the endpoints of curves.

    Ambient light
    Ambient light combines both an ambient light and a diffuse light. Ambient light is typically used to control the overall brightness and color of a scene.

    Angle of view
    The focal length of a lens is the distance from the center of the lens to the film plane. The shorter the focal length, the closer the focal plane is to the back of the lens.

    Animation
    The process of developing the actions (poses, timing, motion) of objects. Maya offers several animation methods, including keyframe animation, path animation, nonlinear character animation, and motion capture animation.

    Animation curves
    Animation curves are of keys represented as points, curve segments between keys, and tangents that control how curve segments enter and exit a key.

    Animation start/end
    Specifies animation range?s start and end times. The animation start and end times specify the Range Slider?s range. The playback range always stays within the animation range, so changing the animation start and end times can also change the playback start and end times

    Anisotropic
    Is a material shader that represents surfaces with grooves, such as a CD, feathers, or fabrics like velvet or satin. The appearance of specular highlights on an Anisotropic material depends on the properties of these grooves and their orientation.

    Area light
    A type of light source that emits light from a two-dimensional area. A larger area light has a stronger intensity.

    Ascii file
    A text file in the American Standard Code for Information Interchange (ASCII) format. Maya scene files can be saved in an ASCII format (file extension .ma)

    Attach curves
    Joins NURBS curves together at their endpoints to form a new curve. You can select two or more curves for attaching.

    Attribute editor
    An editing window that shows all the attributes of one particular node in detail, using an explanatory interface. The Attribute Editor is useful for viewing and changing detailed information about an object

    Auto key
    Specifies whether Maya will automatically set keys on a previously animated object?s attributes when you change the values of those attributes.

    Axis
    One of three vectors (X, Y, and Z) that define the three dimensions of a scene.