The currently selected view.
Aligns the endpoints of curves.
Ambient light combines both an ambient light and a diffuse light. Ambient light is typically used to control the overall brightness and color of a scene.
Angle of view
The focal length of a lens is the distance from the center of the lens to the film plane. The shorter the focal length, the closer the focal plane is to the back of the lens.
The process of developing the actions (poses, timing, motion) of objects. Maya offers several animation methods, including keyframe animation, path animation, nonlinear character animation, and motion capture animation.
Animation curves are of keys represented as points, curve segments between keys, and tangents that control how curve segments enter and exit a key.
Specifies animation range?s start and end times. The animation start and end times specify the Range Slider?s range. The playback range always stays within the animation range, so changing the animation start and end times can also change the playback start and end times
Is a material shader that represents surfaces with grooves, such as a CD, feathers, or fabrics like velvet or satin. The appearance of specular highlights on an Anisotropic material depends on the properties of these grooves and their orientation.
A type of light source that emits light from a two-dimensional area. A larger area light has a stronger intensity.
A text file in the American Standard Code for Information Interchange (ASCII) format. Maya scene files can be saved in an ASCII format (file extension .ma)
Joins NURBS curves together at their endpoints to form a new curve. You can select two or more curves for attaching.
An editing window that shows all the attributes of one particular node in detail, using an explanatory interface. The Attribute Editor is useful for viewing and changing detailed information about an object
Specifies whether Maya will automatically set keys on a previously animated object?s attributes when you change the values of those attributes.
One of three vectors (X, Y, and Z) that define the three dimensions of a scene.