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    3ds Max 9

    121 Lessons      04:46:07 hrs

    3ds Max 9 is a professional 3D modeling, animation and rendering software suite, which provides advanced tools for character animation, game development, design visualization and visual effects production.

    Screen Resolution Available On
    CD/DVD-Rom's, Online, Apps

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    Lesson Plans

    Duration

    Status

    ABL

    Notes

    Excersice


    Collapse all Expand all

    • +

      Author Mentoring


       

      Audience for this Course

      01:33

       

      N/A

       

      N/A


       

      Employment opportunities & Job Role

      01:38

       

      N/A

       

      N/A


       

      Prerequisite Knowledge & Skill

      00:31

       

      N/A

       

      N/A


    • +

      Fundamentals of 3Ds Max9


       

      History / Origin of 3ds Max9

      01:27

       

      N/A

       

      N/A


       

      What is 3ds Max9?

      00:30

       

      N/A

       

      N/A


       

      Why you learn 3ds Max9?

      03:21

       

      N/A

       

      N/A


       

      2D vs. 3D

      01:48

       

      N/A

       

      N/A


       

      Course Objectives

      01:01

       

      N/A

       

      N/A


       

      Checklist for Installation

      02:37

       

      N/A

       

      N/A


    • +

      3Ds Max Overview


       

      Introduction to 3Ds Max 9

      04:12

       

      N/A

       

      N/A


       

      Opening 3ds Max 9 program first time

      01:23

       

      N/A

       

      N/A


       

      Creating, Opening & Saving Files I

      01:15

       

      N/A

       

      N/A


       

      Creating, Opening & Saving Files II

      02:07

       

      N/A

       

      N/A


    • +

      3Ds Max9 Interface I: Command Panel Overview


       

      Introduction

      00:51

       

      N/A

       

      N/A


       

      Create Panels

      03:04

       

      N/A

       

      N/A


       

      Modify Panels

      01:17

       

      N/A

       

      N/A


       

      Hierarchy Panels

      03:07

       

      N/A

       

      N/A


       

      Motion Panels

      02:24

       

      N/A

       

      N/A


       

      Display Panels

      03:26

       

      N/A

       

      N/A


       

      Utility Panels

      03:42

       

      N/A

       

      N/A


       

      Viewports

      02:21

       

      N/A

       

      N/A


       

      Viewport Right Click Menu I

      00:54

       

      N/A

       

      N/A


       

      Viewport Right Click Menu II

      00:56

       

      N/A

       

      N/A


       

      Viewport Controls I - Zoom and Zoom All

      01:33

       

      N/A

       

      N/A


       

      Viewport Controls II -Zoom Extent and Zoom Extent Selected

      01:28

       

      N/A

       

      N/A


       

      Viewport Controls III -FOV, Zoom Region Tool, Pan Tool and Walk Through Tool

      02:19

       

      N/A

       

      N/A


       

      Viewport Controls IV - Arc Rotate, Arc Rotate Selected and Arc Rotate Sub object

      01:56

       

      N/A

       

      N/A


    • +

      3Ds Max9 Interface II: Main Tool Bar Overview


       

      Introduction - Main Tool Bar

      00:33

       

      N/A

       

      N/A


       

      Undo, Redo, Linking, and Space Warps I

      00:55

       

      N/A

       

      N/A


       

      Undo, Redo, Linking and Space Warps II

      02:07

       

      N/A

       

      N/A


       

      Selection Filters

      01:34

       

      N/A

       

      N/A


       

      Selection Modes

      01:14

       

      N/A

       

      N/A


       

      Select & Move, Select & Rotate and Select & Scale

      01:49

       

      N/A

       

      N/A


       

      Snap Toggles

      03:44

       

      N/A

       

      N/A


       

      Edit Named Selection Sets and Named Selection Sets

      03:36

       

      N/A

       

      N/A


       

      Mirror and Align

      02:20

       

      N/A

       

      N/A


       

      Layers Manager

      03:23

       

      N/A

       

      N/A


       

      Schematic View(Open)

      01:01

       

      N/A

       

      N/A


    • +

      Creating Objects I: Geometry


       

      Introduction Geometry

      00:48

       

      N/A

       

      N/A


       

      SPO I: Sphere, Geosphere, Teapot, Plane

      01:26

       

      N/A

       

      N/A


       

      SPO II: Box, Cylinder, Torus, Pyramid

      01:14

       

      N/A

       

      N/A


       

      SPO III: Cone, Tube

      01:03

       

      N/A

       

      N/A


       

      Extended Primitives Objects (EPO)

      01:54

       

      N/A

       

      N/A


       

      Compound Object I

      04:04

       

      N/A

       

      N/A


       

      Compound Object II - Boolean

      01:08

       

      N/A

       

      N/A


       

      Compound Object II - Terraini

      01:18

       

      N/A

       

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      Compound Object II - Loft

      01:09

       

      N/A

       

      N/A


       

      Patch Grid Objects

      01:48

       

      N/A

       

      N/A


       

      Doors Objects

      02:18

       

      N/A

       

      N/A


       

      Windows Objects

      01:48

       

      N/A

       

      N/A


       

      AEC(architectural, engineering, and construction) Extended Objects I - Foliage

      01:31

       

      N/A

       

      N/A


       

      AEC(architectural, engineering, and construction) Extended Objects I - Railing

      02:40

       

      N/A

       

      N/A


       

      AEC(architectural, engineering, and construction) Extended Objects I - Wall

      01:21

       

      N/A

       

      N/A


       

      Stairs Objects I

      02:24

       

      N/A

       

      N/A


       

      Stairs Objects II

      02:26

       

      N/A

       

      N/A


    • +

      Creating Objects II: Shapes


       

      Introduction to Shapes

      02:10

       

      N/A

       

      N/A


       

      Spline Objects I - Line Object

      03:29

       

      N/A

       

      N/A


       

      Spline Objects I - Rectangle, Circle, Ellipse & Arc

      02:55

       

      N/A

       

      N/A


       

      Spline Objects II - Donut

      00:44

       

      N/A

       

      N/A


       

      Spline Objects II - NGon

      01:02

       

      N/A

       

      N/A


       

      Spline Objects II - Star

      00:54

       

      N/A

       

      N/A


       

      Spline Objects II - Text

      01:20

       

      N/A

       

      N/A


       

      Spline Objects II - Helix

      01:13

       

      N/A

       

      N/A


    • +

      Modifiers I: Object Modifiers


       

      Introduction to Object Modifiers

      01:13

       

      N/A

       

      N/A


       

      Overview to the Modifier Stack I

      01:58

       

      N/A

       

      N/A


       

      Overview to the Modifier Stack II

      01:22

       

      N/A

       

      N/A


       

      Understanding Editables Mesh and Editable Polygons

      02:30

       

      N/A

       

      N/A


       

      Basic Modifiers I

      01:46

       

      N/A

       

      N/A


       

      Basic Modifiers II

      02:02

       

      N/A

       

      N/A


    • +

      Lights in 3Ds Max9 I: Standard Lights


       

      Introduction: About Lights & Shadows

      01:41

       

      N/A

       

      N/A


       

      Standard Lights I - Spot Light

      02:27

       

      N/A

       

      N/A


       

      Standard Lights II - Direct Lights

      01:36

       

      N/A

       

      N/A


       

      Standard Lights III - Omni & Sky Lights

      01:53

       

      N/A

       

      N/A


       

      Manipulating Standard Lights, Basics Part I

      02:03

       

      N/A

       

      N/A


       

      Manipulating Standard Lights, Basics Part II

      02:59

       

      N/A

       

      N/A


       

      Manipulating Standard Lights, Basics Part III

      06:36

       

      N/A

       

      N/A


       

      Manipulating Skylights

      02:30

       

      N/A

       

      N/A


    • +

      Basics of Camera in 3Ds Max9


       

      Introduction to Cameras

      02:03

       

      N/A

       

      N/A


       

      Types of Cameras

      02:53

       

      N/A

       

      N/A


       

      Basic Camera Parameters

      03:03

       

      N/A

       

      N/A


    • +

      Animation Tools Overview


       

      Introduction to Animation

      02:25

       

      N/A

       

      N/A


       

      Basic Animation Time Controls

      02:22

       

      N/A

       

      N/A


       

      Basic Animation Key Controls

      02:27

       

      N/A

       

      N/A


       

      Animation Using Key Frames

      03:11

       

      N/A

       

      N/A


    • +

      Rendering & Special Effects


       

      Introduction to Rendering

      02:53

       

      N/A

       

      N/A


       

      Rendering Scene Options

      06:08

       

      N/A

       

      N/A


    • +

      Modelling 3D Objects


       

      Introduction to Sub-Object Levels

      04:33

       

      N/A

       

      N/A


       

      Sub-Objects / Edge Tricks

      02:27

       

      N/A

       

      N/A


    • +

      Modeling


       

      3D Text Modeling

      02:32

       

      N/A

       

      N/A


       

      3D Logo Creation

      02:30

       

      N/A

       

      N/A


       

      3D Architectural Modeling

      05:00

       

      N/A

       

      N/A


       

      Box Modeling

      03:21

       

      N/A

       

      N/A


       

      Mesh Smooth & Turbo Smooth

      02:54

       

      N/A

       

      N/A


    • +

      Mapping in 3d Max 9


       

      Bump in 3ds Max 9

      03:58

       

      N/A

       

      N/A


       

      Mapping with Photoshop

      01:27

       

      N/A

       

      N/A


       

      Specularity & its Types

      03:19

       

      N/A

       

      N/A


       

      Adjusting Opacity Mapping

      01:55

       

      N/A

       

      N/A


    • +

      Advanced Mapping


       

      Reflection / Refraction

      05:40

       

      N/A

       

      N/A


       

      Raytrace

      01:41

       

      N/A

       

      N/A


       

      UVW Mapping I

      02:42

       

      N/A

       

      N/A


       

      UVW Mapping II

      02:24

       

      N/A

       

      N/A


       

      Multi / Subobject Mapping

      04:45

       

      N/A

       

      N/A


       

      UVW Unwrap

      05:27

       

      N/A

       

      N/A


       

      More Mapping in 3ds Max 9

      03:05

       

      N/A

       

      N/A


       

      Free Maps in 3ds Max 9

      01:54

       

      N/A

       

      N/A


    • +

      Advanced Animations


       

      Introduction to Advanced Animation

      06:40

       

      N/A

       

      N/A


       

      You can Animate Anything!!!

      02:57

       

      N/A

       

      N/A


       

      3D Bone System

      03:10

       

      N/A

       

      N/A


       

      IK (Inverse Kinematics) Solver

      02:56

       

      N/A

       

      N/A


    • +

      Character Animations


       

      Biped

      02:22

       

      N/A

       

      N/A


       

      Linking Mesh with Biped

      03:11

       

      N/A

       

      N/A


       

      Motion Capture

      02:43

       

      N/A

       

      N/A


    • +

      Advanced Rendering


       

      Render Type Controls

      01:46

       

      N/A

       

      N/A


       

      Mental Ray Controls

      02:26

       

      N/A

       

      N/A


       

      Global Illumination

      01:44

       

      N/A

       

      N/A


    • +

      Overview to Advanced Topics in 3ds Max 9


       

      Active Shade Viewport

      01:55

       

      N/A

       

      N/A


       

      Particles & Atmospheric Systems

      03:21

       

      N/A

       

      N/A


       

      Reactors Overview

      03:12

       

      N/A

       

      N/A


       

      Play with Hair/Fur, Cloths

      02:42

       

      N/A

       

      N/A


       

      Video Posting

      02:11

       

      N/A

       

      N/A


       

      Space Warps Overview

      02:12

       

      N/A

       

      N/A


    Self Assessment

    Attempts

    Status

    Introduction to 3DS Max 9

    0

     


    Interface I

    0

     


    Interface II

    0

     


    Tools

    0

     


    Geometry

    0

     


    Shapes

    0

     


    Modifiers

    0

     


    Lights & Camera

    0

     


    Animation & Rendering

    0

     


    3D Objects Modeling

    0

     


    Modeling

    0

     


    Mapping in 3ds Max 9

    0

     


    Advanced Mapping

    0

     


    Advanced Animation

    0

     


    Character Animation

    0

     


    Advanced Rendering

    0

     


    Overview to Advanced Topic in 3ds Max 9

    0

     


    Lesson Plans

    Tips and Tricks

    Glossary

    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    Algorithm
    A set of well-defined instructions given to the computer for accomplishing some specific task.

    Aliasing
    Artifact or distortion, often referred to as "jaggies", that occurs in a digital image when not enough samples are taken to accurately represent straight lines and smooth transition between highly contrasted edges. In a 3D rendered image, the most common example is the stair-stepping effect seen along the edges of objects.

    Ambient Occlusion
    Ambient Occlusion is a shading method that is often used as a replacement to Global Illumination because it can be much faster to render and easier to control, but it?s not that accurate. It adds extra soft self-shadowing, which gives the image more realism. A common technique is to render the scene in normal way and then render out a separate Ambient Occlusion pass to make a final composite.

    Anaglyph
    A two-color 3D method, requiring you to wear glasses- usually red and cyan (light blue). This method is limited by the obvious color renderings of the pictures.

    Anti-aliasing
    Techniques to remove aliasing artifacts. Some examples are oversampling/supersampling and filtering.